Aries II: The 3 of Wands — Patience, Grasshopper
- thewitchwork2025
- Apr 16
- 3 min read
If the 2 of Wands is all gas no brakes — Martian will hurling itself forward — the 3 is the first deep breath you take when you reach the plateau.
You know that moment—you’re a bit sweaty, hands on hips. Chest heaving a bit. The view opens up in front of you. And then, almost immediately, the question that follows every arrival: now what.
That's this card.

The inception point where the conqueror becomes the leader. He's not standing on that outcropping looking at the horizon because he's deciding where to strike next. He's standing there because for the first time, he's thinking past himself — about the territory he now holds, the people in it, the weight of what he's won. The threes are impact cards. What does my action mean for something bigger than me?
The Golden Dawn named it the Lord of Virtue. Already we’re in different territory than the 2, which was Lord of Dominion — pure conquest energy, Mars in its own sign with nothing to check it. Here we’ve moved into Aries II, the second decan, and the planetary weather has shifted. This is Sun-ruled territory. In fact it’s the most solar place in the entire zodiac — the Sun reaches its maximum degree of exaltation at 18° Aries, which falls right here, in this decan. The Sun isn’t just passing through. This is where it peaks. And yet…
Mars still rules the sign. That tension doesn’t disappear — it intensifies.
The Golden Dawn hints at this tension with its keywords, both solar and martial all at once: success of the struggle, realization of hope. Pride, nobility, wealth, power. But also, rude self-assumption and insolence. Generosity, obstinacy according to dignity.
Polarized.
The Rider-Waite image gives us some sign as to who has the upper hand. The figure stands on a height, watching ships on a distant sea. Three wands are planted firmly in the ground — not mounted on stone like in the 2, but rooted in earth. Something has been established. And the coloring tells you something too: the sea behind him is flooded with yellow, solar light. His sash is red — Mars is present — but it’s not dominant. The Sun is winning this particular negotiation.
T. Susan Chang calls this true rulership. I’m not sure it’s quite there yet — but Chang also offers something that gets closer to what this card actually feels like. “Good self-regulation is a theme in the ‘Lord of Virtue,’” she writes, “one that resonates with the ancient idea of the sun as a faithful timekeeper, a good steward of the hours.” That’s the move. Not domination. Not even radiance exactly. Stewardship. The Sun doesn’t blaze indiscriminately — it keeps time, it tends, it knows when to strengthen and when to hold.
And this card asks you to hold.
The Picatrix image for this face is a woman in green, standing on one leg. Not falling — holding. Chang calls it a feeling of waiting for ripening. The fruit is on the vine. The ships are on the water. Things are already in motion. But the moment hasn’t fully arrived yet, and the wisdom of this decan is knowing that. Not pushing through before the time is right. Not letting Mars drag you off the plateau before you’ve understood where things will land.
Crowley’s choice of Virtue is worth sitting with. Not victory, not power — virtue. In the classical sense, virtue isn’t moral goodness. It’s excellence of character. The full expression of what something is meant to be. So this card isn’t asking whether you’ve won. It’s asking what kind of ruler you intend to become now that you’ve achieved your foothold.
Here in the northern hemisphere, this decan arrives when spring is starting to take hold but hasn’t fully crested. You’ve likely just sown your seeds, but have yet to see the first sprouts emerge. The sun is getting stronger, setting later, the light is becoming something you can feel. But we haven’t reached the height of it yet. There’s more coming. The power is real and it’s building and the question is what you’re going to do with it when it fully arrives.
The 3 of Wands isn’t really about expansion the way it usually gets read. It’s about standing in earned power and choosing how to wield it. You’ve climbed. You’ve won something. The ships on that yellow sea are already in motion — decisions made, things set in play.
The 3 of Wands asks us this: do you have the discernment to wait for the dust to settle once the battle is won, or will you be the Mars-fueled ever-conquering warrior?





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